package shared.Messages;

public class MoveMessage extends Message {
	
	/**
	 * 
	 */
	private static final long serialVersionUID = -9131772725297840637L;
	public transient int GameNo;
	public int roll;
	public int endTileId;
	public int playerId;
	
	public MoveMessage(int roll, int endTileId, int GameNo, int playerId){
		this.roll = roll;
		this.endTileId = endTileId;
		this.GameNo = GameNo;
		this.playerId = playerId;
	}
}
